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Threads of Destiny - Porn Games

Porn game Threads of Destiny

Year: 2018b13d3a24513f6b06f6fca1decfdbc1f6.jpg
Censorship: No
Developer/Publisher: ElisarStudio
Platform: Windows
Version: v0.2.3
Language: English/Russian
System requirements:
CPU: Pentium 4 2.0 GHz
RAM: 1 GB
HDD: 2.30 GB

Description: 

  The whole plot currently contains 1500 pages. We have already come up with the story of the world and its development but there is still much work on graphics and translation.

  In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the content and spectacular stories that will make up an exciting adventure.

  Imagine…What would happen to people if everything that they were used to disappeared at once.

  The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.

Additional Information: 

[collapse collapsed title=Changelog]

 

 

v0.2.3

Plot:

Leonora’s quest is completed. It has several options for development, as well as two different directions of passage, affecting the further development of the events. One of the options allows developing a relationship with her. If you succeed, who knows what you can find out about her ...
The second option of the development of the events during Folkert’s arrival has been added. The course of events differs a little, but each of the options has some bonuses.
The dialogues with Melanie in the prologue part have been completely updated to match her new bust. And the fragment of the event from the prologue, connected with her flirting with Sardo, has been partially completed.
The plot of a new voluminous quest for one of the nearest versions is completely ready.
A scene with Nansy. Several introductory dialogues are ready, as well as some of the scene functionality. It turned out to be variable, and depending on the location, it can differ significantly in content and available options. (later along with further development of the story. But for now, there’s just the beginning.)
In addition to this scene, there are a couple of events that will give you one of her first achievements.
The introductory part of Umi’s quest related to alchemy is ready. The functionality and resource interface will be added to the game later.
Graphic arts:

Alchemical laboratory;
Melanie’s bust has been updated, and she’s got 3 options for clothing and poses. You can see its update here. ;
Bust of Taleona - clothing and hair variations have been added;
Variation of the Folkert bust;
Bust of Leonora - 3 variations of clothing and hairstyle have been added;
Art in Leonora’s quest;
Art of Leonora with variations;
The location of farms has been improved. The arrangement of houses was changed, and a change of day and night was implemented;
Art of Nansy for the scene (there’s only one art without options for now:p)
Umi’s examination. Required animations and other visual content for Umi’s examination event is completed. Animations, additional poses, and actions are ready. This scene will develop further.
Night lighting has been added to the dungeon;
Sprite - characters:

Leonora with variants;
Taleona with variants;
Melanie with variants;
Animations of sprite-characters for the events of Leonora’s Quest;
Prison wagon;
Other minor background elements for locations;
Interface:

Technical aspect:

Minor correction of the journal log plugin. The possibility to scroll down the list of quests was added. Previously, the only possible way to scroll it was by using the keyboard arrows.
The correction of the world map interface has been made. It has become more comfortable and visually pleasing. Here you can have a look at how it changed.
Gamepad support has also been partially added to the game. But, we didn’t have time to finalize it, so the gamepad doesn’t work in all game menus yet. We’ll finish it later.
Various bugs that were in version 0.2.2 have been fixed:

Several game bugs found by the players have been fixed.
The interaction with events has been fixed. Previously, when a player clicked on a transition point or a character in the game, the main hero went to the required place but didn’t activate the interaction until the object was clicked for the second time.
That’s all for now. Enjoy the game!

Best regards, ElisarStudio!

 

 

v0.2.2

Well, it is high time to release version 0.2.2. It contains both the things we had not finished by the release of the previous version and the continuation of the main plot. Besides, it has undergone some minor improvements.

Let’s begin with the arts from the previous version:

We finished the scene of Umi’s resurrection. We hope you will enjoy it :)
Also, the scene of Umi’s examination is almost ready. We have posted the first version for our subscribers, namely the dialogue between Umi and Elli in the study from the previous version of the game. The second variation of the scene is where Umi is wearing her new clothes. This scene needs the animation to be completed, but the art itself with some modifications is ready. Gradually, as the plot develops, it will include new poses and something interesting ^_^
We are entirely focused on the development of the further plot now. We try to draw all the art scenes of the main plot as the story progresses. Therefore, some of them which are of non-primary importance will be drawn and added to the game later.
One "technical" version will be released once in several "plot" updates. It will contain previously unfinished art scenes, as well as some technical aspects of the game that require more time.
We decided to leave the following art scenes to the next "technical" version:

Elli and Umi sitting on a horse heading to Artaun for the first time;
The art of our heroes’ first visit to the Town Hall of Artaun.

Regarding the work on this version.
Leonora’s bust has been finished an updated. You can see it at this link.
New scene in the story quest is ready.
Minor corrections in Isabella’s appearance;
Minor corrections in Nansy’s appearance;
Minor improvements to Umi’s bust;
Rosie’s mini-bust is ready (a female worker at the inn in Venwood);
Mini art of the bundle with the book from the quest "Family Matters";
New locations. They have been set up in the game and will open for visiting as you progress through the quest "Joining Efforts". There are available:

Artaun tract - corrected and finished;
Lartons’ Farms;
Lartons’ Farms - Residential street;
Wheat fields;
Farmhouse;
Shed;
Quests:
A new quest, "Joining Efforts", has begun. Its plot is woven into the overall narrative. Therefore, it’s impossible to complete it right away. But, we will definitely develop it in the future versions;
The main story quest – "First Steps" will go on. Umi has a new request;
The descriptions for new characters have been added to the relationship log. Umi’s description has been updated as well;
The possibility to skip the Prologue to the «New Game» has been added. You can use it only if you have already completed the Prologue after it was updated. To do so, you will be asked to answer several easy questions. And if you played the updated Prologue, you will not have any difficulties to choose the right answers.
Sprite characters and animations have been added to the game. In total, about 20 pieces;
Technical corrections:
Alas, not many technical improvements were made in this version.

The code of several plugins was slightly corrected to improve game optimization;
The bug that led to the inclusion of highlighting of objects during events and dialogues was fixed;
We are working on the elimination of reported issues concerning the efficiency of the game among some players;

Enjoy the game,

Best regards, ElisarStudio!

 

 

v0.2.0 Fix

Small fixes for in game issues.
(Just copy and replace over main game files)

 

 

v0.2.0

Very important:
keep in mind that if you see that the character or object is highlighted when you hover at it, but after clicking on it, the character runs, but the event does not start, try clicking on the highlighted object a couple more times.
sometimes you can see the objects with which you interacted still highlighted even if you stopped interacting with them. In this case, exit the location and return back. If the object is no longer highlighted, it means it was a bug.
The highlight only works with mouse control. If you control the game using the keyboard, an indication will not fork for now.
The fast scrolling of dialogues sometimes may not work. There are few places like that, but you can use Enter or LMB (left mouse button) to scroll the dialogues.
All the issues described above will be fixed in the next version, as well as the ones that haven’t been mentioned :-D

 

 

v0.1.8

Quests and plot:

Taleona and Nansy’s event is ready. It is available the following morning after Umi’s resurrection.

The events with Taleona in the bar of the manor have been expanded. There are two new dialogues now, and the first dialogue has been corrected.

A new event with the Taleona in the bar has been added.

A branch with two thieves is entirely ready. We changed plans and decided to complete the events related to them. Although their fates don’t much affect the overall development of the main plot, they will intersect with Sardo more than once in the future if the right decisions are made.

Scenes and Art:

The art of Seline’s first meeting with Sardo in the library is ready. You can see it here.

An animated scene with one of the thieves is ready.

A scene of the Taleona sleeping in her room is finished. It’s not been animated for now, but in the next versions, we will finalize it and add various events with her in her bedroom.

Taleona and Nansy’s art in the maids' bedroom is ready.

The things that were done, but haven’t been included in this version:

The animation of the events with Vanessa in the locker room of the clothing store is entirely ready. It consists of two separate animated scenes.

The content for Elli’s event in the library when she is reading a book while standing is entirely ready.

Locations:

The night lighting has been fixed in all street locations.

The transparency of roofs and tall trees have been added in the streets.

The tavern at the Gate has become available. The characters can also stay there overnight.

A new location for the thieves quest has been added.

Three new locations for Maggie’s story quest have been completed.

New characters and busts:

The bust of Penelope was redesigned, and the range of her emotions in her dialogues has been expanded.

Maggie’s bust has been fully updated. Previously, we posted the images of Penelope and Maggie’s appearances before and after.

One more character bust has been designed for Maggie’s quest.

A variation of Nansy’s bust has been finished.

One more character mini bust for the thieves quest.

Violetta, a girl from the brothel, also has got one more variation of her bust.

Technical part:

The functionality responsible for animations in scenes has been improved. All game resources related to animations have been changed, and now they take on average 40% less space than before.

The functionality of the storage has been completed. Now the game will have decent warehouses and boxes where you can store your things. You will also find something useful inside them.

The boot screen animation is ready:

The bug related to the black screen during the dialogue with Umi about the pendant has been fixed.

The functionality of the autosave has been fixed.

The bug in the slave market in Aclorion has been fixed.

The save files from version 0.1.7 are guaranteed to work in this update.

If you use the save files from version 0.1.6 or 0.1.5, there might be errors and bugs, but it’s only a supposition :)

To use the save files from version 0.1.7, you need to move all files from 0.1.7/www/saves into folder 0.1.8/www/saves as soon as you download version 0.1.8.
If you have already run the game, you need to clear the folder named saves of version 0.1.8 and after that repeat the operation described above.
If you want to skip the prologue click New game - Chapter 1.

 

 

v0.1.7
Hello everyone! Plot: Three new quests have been written. One of them is written for one of the following updates, and two others for the current update. In the coming days, they will be sent to our translator. We have got some changes according to the plot in this version, so we decided to focus on quests in Artaun in this version. The events in the manor for Taleona and for Elli are also being translated. The events related to Umi and to other residents of the manor have shifted slightly in priority and will be sent to our translation later. Arts and Animations: The economic system has been improved. The new animated scenes have been drawn. Sometimes Elli or Umi will drop into the office to chat. Basically, it will happen when the main hero works. The art with Louise in the brothel has been improved; The scene where Sardo gives Umi the pendant has been expanded; A new scene with Vanessa is in progress, and the previous scene with her is being finalized and expanded. You could have seen it in the changing room of the clothing store. Don’t forget to visit Vanessa after the release of the next version. In the meantime, when we were finalizing the scene when the pendant is being given to Umi, we realized that the pendant didn’t look the way it should, so we completely changed it. As a result, it affected the very first art of the prologue, so we also improved it a little, otherwise, it would completely lose its relevance. The bug that appeared in some variations of Taleona’s clothes in the bar has been fixed. Characters: Mini busts have been drawn for the following characters: Emilia - the maid from the Allion hotel, Jude Vinrek - captain of the South Gate of Artaun guards, Verlian - the magician who was in the prologue at the slave market; New sprite characters have been added; Technical aspect: The new boot screen animation has almost been done. We will post it for review later :) The game interface has been partially updated. The background of the ESC menu is slightly lightened and improved. The bug that didn’t allow the game to take into account the time that the player is travelling between large gaming zones has been fixed. Now, the time spent on trips affects the level of fatigue. As for the old story of the development of new mechanics indicating transition points between locations and highlighting of objects and characters available for the interaction, I’ve laid out a post where I shared the first screenshots of our success. It took a lot more time than we had planned. The complete realization of our idea, and making all the mechanics work smoothly will take some more time. Nevertheless, we can show you at least a bit of what has been achieved there, so as not to speak without proof. I hope that the time spent on improving the engine in this aspect wasn’t a waste of time, and you will find those changes convenient.

 

v0.1.6
We have developed the storyline of side quests in this version. We also refined some things that we didn’t manage to do in the previous update. Of course, some things have been left to be completed in the next version.

 

There will be a more detailed information on our plans for version 0.1.7 and its release date on July 10.

 

Scenes:

 

The animated scene with Elli in the library is fully complete. Wizards can see all the static variations of this scene in the Gallery right now. This event, and other similar events, will have a development depending on the level of the heroines depravity and their relations with Sardo... But this version has only light scenes, since Elli cannot be debouched to the limits necessary to see all the events this scene contains... Static scenes with Taleona in the bar are also available in the Gallery for Wizards. It is still impossible to see all the variations of this scenes in the game, since the quest line for developing relations with her, as well as a few more scenes, are still in progress. An art scene showing the first meeting with Louise has been added. We didn’t have time to finish it a bit, that’s why it looks like this for now. Locations:

 

There are 3 new locations ready: the village of Venwood, a tavern in the village and the study of the owner of the sawmill, as well as evening and night light for those locations. The Venwood setting is partially ready. The location still needs more actions. The main focus has been placed only on the quest and the residents taking part in it. Aklorion is again available for travel. The location of stables in Aklorion has also been improved. The Aklorion setting is slightly modified, various errors and bugs left over from the prologue are also cleaned up. Quests:

 

The quest which refers to looking for the information about Taleona’s missing family is ready. It provides access to the Venwood village. There is also a new quest, which was supposed to be part of Josette and Venedi’s return (two slaves from the very beginning of the game), but in the course of work we decided to separate those events. I will clarify that. This quest will be available only to those players who spoke to Venedi and received a request to buy Louise from Bou at the beginning of the game. If everything is fine and if you use saves from version 0.1.5, you will receive a notification that a new quest has been added. Now it is possible to rent a room and stay in a hotel for a night. In the future, it will involve several story and side quests. In addition, several new events are ready, including a small dialogue with Nansy in the study, and with the maids of the Aklorion hotel. The dialogues with girls from the brothel are also refined, and if, for some reason, you missed the scenes in the brothel in the prologue, you can see them by visiting the girls at any time. Partially, it will also affect the plot in the future. Actually, like many other choices you make... It is difficult to make an extensive system of events, but it makes our work even more interesting :-D By the way, I almost forgot to mention that I updated the scenes with the girls in a brothel. I removed almost all black screens between transitions of animations. Each change of animation used to be accompanied by a black screen to hide lags when changing cyclic animations. New functionality for animation scenes allowed us to completely eliminate those problems, so now all the animations in the game will be replaced more smoothly. You might have noticed that during the first dialogue with Taleona in the bar of the mansion. New characters and busts:

 

2 new characters with a full set of busts, variations of clothes and emotions have been added. More than 40 new sets of sprite characters have been finished. They include variations of sprites for new characters, as well as a decent amount of new city dwellers. Venedi’s appearance has also been completely changed, as the old one didn’t fit into the style of the game. Well, the same happened to many other characters that we created when we just started working on the game. Venedi has got 4 different variations of garments, including different busts for the time when she was a slave and when you meet her when doing Louise’s quest. Technical aspect:

 

There are only few changes concerning the technical aspect of this update, as it took us more time than we expected to modify the engine for the new functionality related to highlighting the characters when pointing at them and highlighting the transition points. But still, the promised test version is sure to appear before this functionality is added into the game. There will probably be some more information about it this month. The loading screen has undergone some minor changes. It works in a test mode, we didn’t have time to work on it, but there are some nice improvements. It’s just a decorative element, but when we have time, we will modify the loading screen so that this element doesn’t stand out from the general style of the game. The error which caused some bugs in the dialogues with Elli in the late evening has been fixed. Elli’s naked busts didn’t load. Besides, some changes were made to the code of the game. The game will load faster now.

 

Save files:

 

The save files from version 0.1.5 are guaranteed to work in this update. It’s advisable to loading the save file BEFORE writing a reply to Aelmar which symbolize the end of «Family affairs» quest to avoid any bugs that might occur in the game.

 

If you use the save files from version 0.1.35, there might be errors and bugs, but it’s only a supposition :-)

 

To use the save files from version 0.1.5, you need to move all files from 0.1.5/www/saves into folder 0.1.6/www/saves as soon as you download version 0.1.6. If you have already run the game, you need to clear the folder named saves of version 0.1.6 and after that repeat the operation described above.

 

Fix update of July 9th:

 

We've fixed an error that appeared during the dialogues with Taleona when using saves from previous versions of the game. A bug has been fixed that could have appeared in the journal when trying to enter the menu of relations with Umi after talking with Taleona. A bug has been fixed with the absence (incorrectly typed name) of a graphic resource in the Ansilla street. The error related to a missing file called Abraham_1 in the resources of the game has been corrected. An error has been fixed in the dialogue with Taleona after completing her first quest. It was impossible to invite her to the bar.

 

v0.1.5
A short preface will apply only to current work on improving the controls in the game. The problem with controls hasn’t been completely solved, but we’ve achieved a quite convenient way to control the characters. The highlight of the transition points between locations and the indication of characters when you point at them are almost ready, but we didn’t have time to implement this idea into this version, because we still have many things to do. We plan to introduce improved controls in the next version. Perhaps next month we will upload a short test version of it for Elf subscribers and above so that they can see what the controls in the game will look like and express their opinion on things that need to be improved.

 

And now let’s move on to listing the things we have managed to do for this version!

 

Plot:

 

New quests - First steps and the Mystery of the Arkuen family. Both quests are central quests for the main storyline. They are at the initial stage of development right now. They will develop only after we finish loading the side-quests of the first act. There are two branches of the main plot, the Family Relic and Family affairs. As you walk through these quests, you will open an additional location, and see new characters. Graphic and technical aspects:

 

The main works on the economic system have been completed. We just need to load the content as the story progresses and add some functionality for the account book. There are two new busts for new characters. You have already met one of them in the prologue. This character starts playing a more significant part of the game. Taleona’s bust was also updated, she’s got additional emotions, variety of her garments and their absence :) The issue related to the mouse control has been fixed. The main character’s party members used to move backwards sometimes while walking around the locations; In-game menu has been optimized. More than 30 new sprite characters are ready, including urban residents of Artaun and surrounding villages, guards, as well as new sprites of heroes; In addition, we spent some time updating all female urban dwellers who were rendered at the end of last year; Some parts of the game code are modified to allow players to use the save files from the previous version of the game. I can’t fully guarantee that the game will work well, but I didn’t face any issues while testing it. If there are other issues related to the old saves in the future, we will gradually eliminate them. But for now you can try and use any save file from version 0.1.35, before the moment when Sardo and the girls stayed at the Artaun Hotel for the night after visiting the store. The method of animations of new scenes in the game has been completely changed. There are smooth synchronous animations now. You can see the new art scene in the dialogue with Taleona at the bar of the manor, but in the future most of the interactive scenes will be built in a similar way. What’s more, the animations should become more optimized now. Events in the estate:

 

The start for the events with Taleona in the bar is made. All frames are drawn and animated for all future dialogues and variations of scenes, as well as all emotions and actions. For now, only one dialogue is available for the demonstration, but in the next updates we will load all the dialogues with her so that you can get to know this character better. One of the events with Elli in the library is ready. There is only one static art in the game now; The same goes with Umi. There is only one art ready with her in the greenhouse so far. You will see the rest later. Arts:

 

Portrait of Celine in Sardo’s bedroom. A pair of small artworks that you will find on the desktop in the study. Locations and improvements related to them:

 

The location of the port of Artaun is completely finished. The port is revived and has the day and night shifts. The library of Artaun has been improved. Both the possibility of realistic movement around the room and the day and night shifts are adjusted. There is a possibility to visit Aelmar’s office in the City Hall. The system of fast movement between different gaming zones is arranged. The trips between cities and other individual gaming areas take a certain amount of time now; The time system has been improved. Now the game automatically switches between day and night, even if the main character hasn’t slept yet, and stays awake for more than a day or two. Many other things related to sleep have also been improved. The necessity to sleep has been removed as we had planned before. Now you can stay awake for an unlimited time, but keep in mind that it will be necessary for the character to sleep at least once every two days in the future as sleeplessness will affect both the character’s skills in battles and the endurance of the main character during various sex scenes. The time skip system has been added. It can be only used to skip sleeping time, but we will add it as an option to the inventory. It seems like I have mentioned all the changes. There will be some information on our plans for the next version on the 10th of June.

 

v0.1.35
Locations:

 

6 locations of the estate have been improved. Now there are no locations left in the game that will stand out of the general style of the game. Plot:

 

A large piece of the plot related to the events in the estate has been written and prepared for being translated. The systems for the development of relations based on various random and non-random events in the estate for Elli and Umi are thought out and completed. The events with the other inhabitants of the estate are also partially finished. Sprite characters and time system:

 

In this version, almost all new sprite animations were created for the time system. All this is the basis for the events that I have mentioned about before. 12 different animated actions for Elli and Umi are completed. You can find the girls doing something in different parts of the estate at different times of the day. The same will be done for the night time later. The animations for Taleona, Nansy and Leonora are also ready. Character busts:

 

Nansy’s clothes are slightly modified: both her new maid dress and its variations. For now, her new look appears just as you progress through the quests in the estate, but in the next update, when we load some events into the estate, certain things will precede the appearance of her new image. We found out that many of the busts lost their quality and looked blurry when we loaded them into the game. It turned out that most of the work on drawing the details of clothing and the features of their faces became blurry. Perhaps it wasn't really noticeably, but we have corrected that issue. There are a few examples below to show you the difference. Almost all characters that appereared in the story arch for Sardo have been updated. At that time, we changed the approach to making new busts, but didn't take into account one feature of the program that we used to set up a range of characters' emotions.

 

Statistics menu:

 

The statistics menu has been fully updated. Now it will be possible to receive the information about the level of depravity and obedience of the heroines, as well as the current level of their arousal, which will have a certain influence on the behavior of the characters.

 

The description of the characters, which previously could be read in this menu, hasn’t gone to anywhere. You can call it by pressing Enter. Also, there is a menu of achievements appeared for each character. It will show you if there are any events or quests related to this or that character, or some other achievements. In general, you can look at the frame of this system in the Journal, but as soon as we finish it, we will update the guide and describe how it works. There is an indicator now on the quests which are still in progress. Now there is no need to guess which quests are possible to complete and which are still in development. Arts and animations:

 

As we promised, we have completed 3 art scenes in this version. Two of them are animated, and one is static. You can find them in the quest related to the trip to Artaun and to shopping for clothes. It seems like saves from the previous version of the game more or less work in this version, so if you want just to have a look at new arts, you can move your saves and try to download the game before going to Artaun, as well as before going shopping for clothes. There is a small size art before the trip to Artaun, and there are two animated art scenes in the clothing store. Just keep in mind that you can’t see both art scenes at once. Each art is specific and can be seen only if you do certain things that are written in the walk though guide. Mouse control:

 

In this version, we added the ability to control the character with the mouse, but it is still in the test mode. This function has been completely adjusted only for several locations of the estate so far. It means that in those locations the character will behave as adequately as possible when moving.

 

The system of movement uses the route calculation in real time. So, we will be able to get a feedback on how this system works on different computers.

 

We also tried to add the ability to walk behind the furniture in all the listed locations.

 

If you have played the game before, you may have noticed that it was impossible to walk around many places, although there was enough space for it.

 

In version 0.1.35 you can test the mouse control in the following locations of the manor:

 

Living-room on the first floor; Hall; Kitchen; Library on the 3rd floor; As for the street locations, only Yard is available. But keep in mind that moving with the mouse will work adequately, as we expect it to work, only if you start «New Game» or «Chapter 1». It is very important.

 

If you use a save file from the previous version to see new art, the character can sometimes get stuck when approaching to walls and obstacles if you control him with the mouse. But you can easily get out of it by using the keyboard controls.

 

You can move around with the mouse in other locations of the game too, but sometimes there can be moments when a character gets stuck in places that you can visually walk through.

 

So, if you like the implementation of the mouse control, which you can test only in the locations listed above, let us know, and we will add the mouse control functionality for all locations in the next update, and we will also change the display for transition points between locations to make them visually clear, as when switching to mouse control, current transition points don’t always work properly.

 

v0.1.3
There has been much work done for the version 0.1.3. We have completely finished all the main characters. We have figured out how lots of aspects of the game might be done. Those aspects bothered us all the time. What’s more, we have completed one of the most difficult part of the game – the update of the Main menu.

 

We’ve done almost everything we needed to do. However, there are some things that we had to put off until the next version of the game. See more details below.

 

Locations:

 

The work on new locations for this update has been completed. Characters and their busts:

 

5 new characters for the further development of the plot and their sets of emotions have been completed. 1 character got new clothes. Sardo, Elli and Umi’ wardrobe has got updated. You can forget about their old clothes now. In addition to the update of Sardo’s wardrobe, he has undergone some changes concerning his appearance. In this regard, all his clothing options from the prologue were corrected. The range of his emotions has been also expanded, as there was a lack of some emotions necessary for expressing his reaction in the dialogues. Umi has been updated and refined. Her emotions and the position of her head and hands has been expanded for her for greater expressiveness. Sprites:

 

Added 42 sprite sets for new and updated characters. Updated Idle and Walk animations for Sardo. The animations for horses and horse riding have been added to the game. Main menu:

 

The Main menu of the game has been fully updated. The art was carefully considered. There are some hints in it that can tell you something about the further development of the plot. And also, just for fun, there are a couple of secrets hidden. You can find them if you click the right places:-D And all the errors that were found in the Main menu after the release of the test version have been fixed. Technical aspect:

 

The options menu has been updated. There are much more settings in it now. The issue where the cursor was not highlighted when hovering over active zones and buttons has been fixed. The support for the web version of the game has been improved. There will be some news about it later. The time system in the estate has been partially refined, but there was not enough time to complete it, so I’ll deal with it closely this month. Therefore, please, don’t pay attention to the fact that not all the characters of the estate can be immediately found in their rooms or working during the day. It will be fixed in the next version, which will be devoted to the estate and various events related to its inhabitants. Plot:

 

Corrected and partially refined dialogues and events after arriving at the estate. Loaded 2 new quest continuation of the plot, in which you can get into Artaun, and after that the city will be available for visiting at any time. Others:

 

It was originally planned to upload several animated scenes, but the work on the art for the Main menu took longer than we expected, so we had to put off those arts until the following update. Perhaps it will be done in update 0.1.35, which will include all developments over the next month. We will do our best to release it on April 3rd.

 

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Average: 3.8 (127 votes)

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Anonymous (not verified)
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plz update to v0.2.4
Anonymous (not verified)
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i keep geting an error at the start
Anonymous (not verified)
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Would you please update and add version 0.2 thanks